Post by Doeteain Ean Evariic on Aug 14, 2011 20:53:23 GMT -5
The list is in alphabetical order. If you wish for a race that is not on the list, message either Doeteain or the Goddess. Also, if you have a question about a subrace/kingdom/etc., please feel free to ask.
Elf: The elves are a graceful and elegant race. Depending on the family, they can be either warriors or peaceful nomads. The coinciding factors are usually this: a tall and lean stature, pointed ears, and a sometimes eerie proclivity for stealth and dexterity. However, when something goes awry, they're prone to great depression, and can die of sheer sadness.
Evariic: Said to be descended from a phoenix, the Evariic are a somewhat secretive tribe that resides on the outskirts of Ciimre. They still retain the phoenix's powers of healing tears and a control over fire, as well as orange or red wings which can give them flight as an adult. However, they also lose strength when in water, and their wings are extremely sensitive.
Faerie: Faeries are known for being unfathomably ancient. Although they can appear more humanlike, they also have a winged, more unearthly form. They have their own religion, Seapha, which requires them to complete tasks or quests. Magically, they can conjure or create illusions as they see fit.
Goblin: Native to caves, goblins are ugly, huge, and brutal. They are notoriously mean and cruel, uncaring for any treaties or possible repercussions. Bloodthirsty creatures, they don't bother with kindness in the least. They dwell in shadows and darkness, as the sunlight hurts their eyes.
Human: There are many different human races, just like in real life. I don't need to describe them, do I? Their strengths are their adaptability and sheer numbers. However, compared to other creatures, they are frail and live short lives.
Merman/maid: Native water creatures, merpeople have fishlike tails and possess a limited control over the element. They may walk on land, but not for any extended period of time; they must return to the sea or risk death.
Elf: The elves are a graceful and elegant race. Depending on the family, they can be either warriors or peaceful nomads. The coinciding factors are usually this: a tall and lean stature, pointed ears, and a sometimes eerie proclivity for stealth and dexterity. However, when something goes awry, they're prone to great depression, and can die of sheer sadness.
Evariic: Said to be descended from a phoenix, the Evariic are a somewhat secretive tribe that resides on the outskirts of Ciimre. They still retain the phoenix's powers of healing tears and a control over fire, as well as orange or red wings which can give them flight as an adult. However, they also lose strength when in water, and their wings are extremely sensitive.
Faerie: Faeries are known for being unfathomably ancient. Although they can appear more humanlike, they also have a winged, more unearthly form. They have their own religion, Seapha, which requires them to complete tasks or quests. Magically, they can conjure or create illusions as they see fit.
Goblin: Native to caves, goblins are ugly, huge, and brutal. They are notoriously mean and cruel, uncaring for any treaties or possible repercussions. Bloodthirsty creatures, they don't bother with kindness in the least. They dwell in shadows and darkness, as the sunlight hurts their eyes.
Human: There are many different human races, just like in real life. I don't need to describe them, do I? Their strengths are their adaptability and sheer numbers. However, compared to other creatures, they are frail and live short lives.
Merman/maid: Native water creatures, merpeople have fishlike tails and possess a limited control over the element. They may walk on land, but not for any extended period of time; they must return to the sea or risk death.